Navigate the protagonist through lots of adventures, use its four powers and reach the exit in each level!
To play this game I recommend using Mozilla Firefox or
Opera. Other modern browser may work, too, but maybe not all structures
of this game are supported. If it does not work, try installing the
QuickTime Player.
Action
Key
Move left
Left arrow key
Move right
Right arrow key
Move up
Up arrow key
Move down
Down arrow key
Active red power (Destruct)
Q
Activate yellow power (Shrink)
W
Activate green power (Beam)
A
Activate blue power (Load)
S
Restart level
R
Start/stop editor functions
P
Back to menu
Escape
ColourBall
This is the protagonist. Help it to reach the target!
Start
You start from this field - it is also your reset point.
Target
You clear the level when you unlock and reach this.
Savepoint
Use savepoints to save your level progress - you will be replaced there if you get in trouble.
Destructible Obstacle
You can't move over these obstacles, but you can destroy them.
Indestructible Obstacle
You can't destroy these obstracles, you have to find a way around them.
Flamewall
The flamewall will burn you if you touch it. Avoid those obstacles!
Power Marbles
When you collect one of these marbles you will be able to use the power of the marble's colour.
Eraser
When the ColourBall moves over this structure it will loose all of its currently achieved powers!
Violet star
Collect all stars to unlock the target.
Unloaded violet star
These stars have to be loaded before you can collect them.
SilverTemplate
This enemy is on patrol in horizontal or vertical direction.
GoldenAxis
This one likes ellipses and circles.
BlueBlaster
BlueBlaster is able to shoot powerful bullets.
GreenBeam
This enemy is able to teleport in order to change its current position.
Gameplay: Display:
Thanks for playing Four Colours !
This game has been created by MC Appetizer.
I hope you enjoy it!
Wanna play another 2D game? Then check out Jacuzzi's hilarious game Fireballs!
Seaport:
Strike of the Champion:
Homelike Dreamland:
If you want to design your own levels, just follow these steps:
1. Go to the editor.
The editor is available in the Campaign selection menu.
2. Create a level.
Type in the values of the object you want to add to your level and click on the element's image on the left.
Some objects will automatically be refreshed, others have to be refreshed manually by clicking on their image again.
Confirm your object by clicking on "OK". Delete the object you have currently activated by clicking on "Delete".
You can activate a coordinate display with 'P'. If this is active, click on the game canvas to write the current coordinates
into the editor input fields.
IMPORTANT: Please do NOT ...
... add structures with exactly the same values (don't doubleclick on "OK").
... create structures that are not visible in the given canvas.
... leave input fields empty that are important for your current structure when clicking on "OK".
However, don't worry if you make mistakes: I'll correct them for you! ;)
This table contains all structures of this game and it shows which values are needed to implement them.
Structure
Values needed
Start, Target, Savepoint, Loaded Star, Unloaded Star
Start X (0-800), Start Y (0 - 500), Select (0, 1, ... 13, 14 - all possible shooting combinations), Size, Speed, Shot, Distance
GreenBeam
Start X (0-800), Start Y (0 - 500), Select (0 - two positions, 1 - three pos., 2 - four pos.), Size, Speed, Pos2-X (0-800), Pos2-Y (0 - 500), Optional: Pos3-X (0-800), Pos3-Y (0 - 500), Pos4-X (0-800), Pos4-Y (0 - 500)
3. Send me your level code.
After you finished the level, click on "Show level code" and send the appearing code together with your nickname and the name of the
created level to mc_appetizer@online.de. Please make sure that it is possible to reach the unlocked target in your created levels!
If you are lucky, your level will be integrated into this game!